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Gamification of the Learning Process: Lessons Learned

机译:游戏化过程:汲取的教训

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摘要

Although several definitions of gamification can be found in the literature, they all have in common certain aspects: the application of strategies, models, dynamics, mechanics, and elements of the games in other contexts than games, and the objective of producing a playful experience that fosters motivation, involvement, and fun. In this paper, our approach gamifying the learning process of a subject is presented. Our experience throughout time in using games and gamification in learning have led us to propose, lately, a personalized, automated, and gamified learning system. As a result of this experience and after several years of continuous feedback from our students, we have learned several lessons on how to approach the task of gamification. These lessons are summarized in the following concepts: fun, motivation, autonomy, progressiveness, feedback, error tolerance, experimentation, creativity, and adaptation to the specific case. The final aim is sharing our experience and opening a debate about what key elements the gamification lie in.
机译:尽管可以在文献中找到游戏化的几种定义,但它们都有某些共同点:在游戏以外的其他环境中应用策略,模型,动力学,力学和游戏元素,以及产生娱乐体验的目标培养动力,参与和乐趣。在本文中,我们提出了一种将一门学科的学习过程游戏化的方法。我们在游戏和游戏化中的长期使用经验使我们最近提出了一种个性化,自动化和游戏化的学习系统。有了这些经验,经过我们学生多年的不断反馈,我们已经学到了一些关于如何实现游戏化任务的课程。这些课程总结为以下概念:乐趣,动机,自主权,进步性,反馈,容错能力,实验,创造力以及对特定案例的适应性。最终目的是分享我们的经验,并就游戏化的关键要素展开辩论。

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